Talk:Rise of the Triad

Shadowcaster and patch_t

 * It also makes use of an early version of Doom's patch_t image format which is close to that used in the prebeta press release version, indicating that Hall's team was given access to an early transitional source base, perhaps related closely to other contemporary games such as Shadowcaster.

Has the image format used by Shadowcaster sprites ever been discovered? Textures and HUD elements have been extracted, though I don't think their format was formally documented; but the sprites never were understood to my knowledge. --Gez 10:59, March 1, 2010 (UTC)
 * I do not know, but it may be worth making sure that they do not use any of the "lumpy.h" formats that are outlined in the RoTT source code. These formats, including the early version of patch_t, originate with id's internal "lumpy" code which was evidently used to convert graphics imported from various sources, including their "grabber" tool which was used to scan the models into sprites from DOOM. --Quasar 20:33, March 2, 2010 (UTC)

ROTT engine
Could it be that ROTT actually was based on Shadowcaster(Raven) engine?--Nukeykt (talk) 10:35, 31 August 2016 (CDT)


 * Doesn't seem to share too much in common to me besides the Wolf3D ancestry but, you can examine the In Pursuit of Greed source code to see if the connection is more than that. See Raven engine. --Quasar (talk) 16:58, 31 August 2016 (CDT)
 * Thanks! --Nukeykt (talk) 04:32, 1 September 2016 (CDT)